ASDT – FDT

At last I got off my arse and joined the ASDT project…well, of course I sent them an email and I stayed sitting in my chair as i do far too much, although i am making a regular habit of going outside for a walk or two every day.
I’ve just moved to Skopje (thats in Macedonia which you can find out about here) after living in London for far too long. So its also a good opportunity to learn my way around and try to remember that cars drive on the right hand side of the road, when im crossing the street.
Anyway, I think the release of FDT will spur myself and hopefully many more on to make ASDT the best option for developing flash. Dont get me wrong, im happy for them to release FDT as a commercial product and make money. We all have to eat :)

But, if you are like me and appreciate good quality open source tools and you want to see things happen with ASDT, keep bugging me and the other developers, or better yet, join up and start coding.

All flash and no bang

Flash 8 is announced, everyone is getting very excited about the new toys and tricks that are available, but, again it seems as though we are all deaf. (NOTE : I am writing this before i know for sure *exactly* what is in the new player, but from reading this it certainly looks like its all visual stuff)

Ok, so there are now 32 channels of sound in the new player (well, thats what it says here and there is a demo) BUT, oh, thats 32 mono channels, so 16 stereo channels.

Well, thats an improvement, but what can i do with those channels? anything new? theres all these fandangled bitmap filters and effects, why not the same for audio? Why do i have to be stuck with using mp3’s if i want some nice sound.
I want ogg’s and i want to access the sound buffer.
It doesnt even have to be real time, just let me write some numbers into an array, say here little sound object, eat this and loop it please. If i can update it at least some of the time, that would be cool, maybe play it back at different speeds. Im not asking for time stretching or anything.
Even some pre-defined filters would go a long way, just yer standard low pass / band pass / high pass would be great.

Oh well, maybe next time. At least i can do some motion detection with the camera and pass some data from that off via OSC (using flosc) to something nice, like plogue bidule

Automated Swf Publishing

Today i was faced with the pleasant task of publishing over 100 .fla’s into swfs. Not something i would ever do manually if i could avoid it.

Handily i remember reading this from grant skinner just the other day which is a great start, but im not going to hand write the compile schema (aka list of files to be published). In my case there arent any special deployment requirements, i can just stick the output files all in 1 directory. (Although if the jsfl file api thingy had a directory selector and a way to iterate through a directory contents then i wouldnt need any of this…)

Someone wrote a nice comment about using the dir command and a .bat file on windoze to generate the schema, handy but pretty dirty. So instead of that i knocked up a quick ruby script to generate a simple schema file, which is probably a good start if you need a more interesting layout, at least you dont have to write it all by hand.

It was also a good excuse to actually write some ruby code rather than just read about it. So here it is ‘my first ruby program’

enhancements and modifications are welcome.

the code is here